What Web3 UI/UX design covers
Quick test: Ask a newcomer to send a test transaction using your prototype. Note every moment they hesitate.
Web3 UI/UX design makes the path through a dApp, wallet, exchange or landing flow easier to understand and complete. It combines research and interaction planning with visual design, so the interface explains what users can do and what happens next.
This service is a fit when you are preparing a new product, restructuring a confusing journey, or aligning an existing interface before development. It is especially useful when the audience includes people who are new to crypto and may not already understand wallet connections, transaction confirmations or gas fees.
The work can cover:
- User research and review of relevant competitor experiences.
- User flows that show how someone moves from entry point to task completion.
- Wireframes to agree structure and priority before visual polish.
- A visual design system and component library for consistent screens.
- A clickable prototype, usability testing and developer hand-off in Figma.
If the project also needs a consistent visual identity, pair interface work with design and visuals or crypto branding. The right starting point is the product task that matters most—not a request to redraw every screen at once.
How do we map a Web3 user journey?
A strong Web3 interface begins with a clear account of the user’s goal, the decisions they must make and the information they need at each step. We map the journey before committing to screen layouts, so the team can resolve confusing logic while changes are still easy to make.
We review your product, existing screens, audience and competitor experiences, then identify the core tasks and questions. For a wallet or dApp, this may mean tracing onboarding, wallet connection, a transaction action and the confirmation or recovery path. We document the sequence as a flow and call out decision points, missing information and places where users may need reassurance.
Before moving into detailed design, prepare:
- The product’s primary user tasks and intended audience.
- Existing screens, product notes or a working build, if available.
- The actions that require a connected wallet or user confirmation.
- Known transaction states, error cases and support guidance.
- Any technical constraints your development team already knows.
We use that material to agree which journeys belong in plan and what the prototype needs to demonstrate. For product messaging that must explain these steps in plain language, the design can be coordinated with Web3 content creation.
Which wallet and transaction states should the interface show?
A Web3 interface should make wallet and transaction states visible, not leave users guessing whether an action worked. Designing these states alongside the main screens gives the product team a more complete experience to review and build.
For each relevant action, we consider what the user sees before, during and after it. That includes wallet connection, a pending transaction, confirmation, a clear success state, and useful error messaging. Where gas or another decision affects the action, the interface should explain the choice in language suited to the intended audience. Onboarding for non-crypto users should introduce unfamiliar steps when they become relevant, rather than assume prior knowledge.
A practical review of the flow asks:
- Can users tell when they need to connect a wallet?
- Is it clear which action they are confirming?
- Does the screen explain what is pending and what to do next?
- Can someone recover from an error without losing their place?
- Are labels and messages consistent across connected screens?
These questions shape wireframes, visual design and prototype behavior. They also give developers a shared reference for the states to implement. We can coordinate the interface with Web3 copywriting when transaction messages, onboarding prompts or explanatory text need dedicated writing.
What your team receives in Figma
Rule of thumb: Show 5 states for every transaction: ready, waiting, success, failed and cancelled.
Your team receives a connected design package: a documented journey, screen designs, reusable interface elements and a prototype that shows how key interactions fit together. The exact screen set follows the agreed plan, so everyone knows what is being designed and reviewed.
The research and competitor review inform user flows; flows inform wireframes; and approved structure moves into the visual design system and component library. We then connect the relevant screens in a clickable prototype and use usability testing to identify places that need clarification. The final Figma hand-off gives developers an organized reference for the designed screens and states.
The package can include:
- Research notes and competitor review findings relevant to the product.
- User flows and wireframes for the selected journeys.
- Visual interface designs and a reusable component library.
- Clickable prototype paths for review and usability testing.
- Developer hand-off in Figma, with screens and states organized for reference.
This gives product, design and development a common artifact to discuss before implementation. If your project needs a broader communication plan around the interface release, connect the work with social media and content. We define the what you receive at the start so prototype depth and screen coverage match the team’s next decision.
How design moves from brief to handoff
The work moves through agreed review points, from product context to tested prototype and developer hand-off. At MarketingExtra, the first review checks whether the brief, existing materials and team constraints give us enough context to map the right user journeys.
After kickoff, we confirm the audience, primary tasks, source materials and decision-makers who will review the work. We map flows and wireframes before refining the interface, which lets your team respond to structure before visual details are finalized. Once the visual direction and component approach are approved, we connect the selected screens into a prototype and test the relevant tasks. The final hand-off is prepared in Figma for the development team.
The schedule is agreed after we understand the plan. It is shaped by the number and complexity of journeys, the availability of product decisions and source materials, and how quickly decision-makers can review design checkpoints. You can help keep the work moving by naming one decision-maker, sharing existing product documentation early and collecting feedback into one response at each review.
Send your product overview, current screens or build, target users and the journey you most need to improve. We will review those materials, clarify plan with you and outline the design work needed to reach a developer-ready prototype.
Your 6-point Web3 interface checklist
Check these 6 points before developers start. They cover the moments where Web3 users lose trust, such as waiting, failing and signing, and they make the design easier to build and to test. If a line is hard to tick, that is useful news: it shows what to settle before any money or time is spent.
- Design all 5 transaction states.
- Show fees and network before the user signs.
- Write error messages in plain words.
- Test the flow with one newcomer.
- Check the layout on a small phone.
- Hand over a Figma file with named components.
Terms in one line
Transaction state means the stage of a payment or action, such as waiting or failed.
Wireframe: a simple sketch of a screen that shows layout before visual design.
What the design process can establish
Design can show how a product communicates wallet actions and transaction states, but it cannot determine how an external wallet, chain or contract will behave in every situation. Those systems may return states or messages the product team must handle, so we make the designed states explicit and align them with the technical information your team can provide. A prototype and usability test help assess whether people understand the intended journey; they do not guarantee adoption or successful transactions. For hand-off, we record expected states your team confirms, such as connection unavailable, user rejection, pending confirmation, and a returned error, so developers can distinguish designed responses from conditions that need product or technical decisions.
Send 3 things: your product requirements, your current screens and 3 competitors you watch. With those, we plan the research and flows and confirm the cost in writing before design starts.
How it works
- Share the product contextSend a product overview, audience description, current screens or build, and the main user task you want to improve.
- Agree journeys and planWe review the materials with you, identify the priority flow and define the screens, states and prototype depth for the engagement.
- Review flows and wireframesWe map the journey and lay out its structure so your team can resolve product questions before visual refinement.
- Design and test the interfaceWe create the visual system and components, connect the agreed screens into a prototype, and use usability testing to find points that need clarification.
- Receive the Figma hand-offWe organize the approved designs and relevant states in Figma so your development team has a clear implementation reference.
Frequently asked questions
What must you share before design begins?
Share a product overview, intended audience, current screens or build, and the main user task you want to improve. Include known wallet and transaction steps, existing product notes and any technical constraints your team can share. If some materials are not ready, we can clarify what is available and define the initial plan from there.
Can only one wallet or dApp flow be redesigned?
Yes. A project can focus on a selected journey, such as onboarding, wallet connection or a transaction flow. We first clarify the entry point, user goal, screens and relevant states, then agree what the prototype and hand-off need to cover. A focused plan can also make it easier for your team to review decisions before expanding to other parts of the product.
How many weeks does an interface project take?
We agree the schedule after reviewing the journeys, screen plan, available product information and review process. The work moves from research and flow definition through wireframes, visual design, prototype, usability testing and Figma hand-off. Having one decision-maker and consolidated feedback at review points helps the team keep that agreed sequence moving.
Will the prototype be ready for developers?
The hand-off is prepared in Figma as a reference for the agreed screens, components and states. It helps developers understand how the designed journeys connect and what the interface should communicate. Your development team should review the hand-off against its implementation constraints and provide any technical details needed to represent wallet, chain or contract responses accurately.
Can anyone promise users will complete more transactions?
No. We can deliver the agreed research, flows, interface designs, prototype, usability testing and Figma hand-off, but a design engagement cannot guarantee adoption or successful transactions. Wallet providers, chains and contracts can return states or messages outside the design team's control. We represent the information your team provides and make the intended interface responses clear for implementation.
Can the design suit people who are new to crypto?
Yes. The plan can include onboarding that explains unfamiliar actions when they become relevant, plus clear wallet-connection, gas and transaction messaging. We use the intended audience and usability testing to identify where the flow needs clearer language or guidance. Share what your users are expected to know already, so the design can address the right knowledge gaps.
Tell us about your project
Answer four quick questions and a manager will send you a plan, timing and a price range within the hour. Everything stays confidential.
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